Publications
2004. Improving performance of heterogeneous agents. Annals of Mathematics and Artificial Intelligence. 41(2):339-395.
2011. Increased gene sampling yields robust support for higher‐level clades within Bombycoidea (Lepidoptera). Systematic Entomology. 36(1):31-43.
2011. Face tracking in low resolution videos under illumination variations. 2011 18th IEEE International Conference on Image Processing (ICIP). :781-784.
2004. Rendering localized spatial audio in a virtual auditory space. IEEE Transactions on Multimedia. 6(4):553-564.
2007. Efficient Conversion of X.Y Surround Sound Content to Binaural Head-Tracked Form for HRTF-Enabled Playback. IEEE International Conference on Acoustics, Speech and Signal Processing, 2007. ICASSP 2007. 1:I-21-I-24-I-21-I-24.
2001. Multimodal 3-D tracking and event detection via the particle filter. IEEE Workshop on Detection and Recognition of Events in Video, 2001. Proceedings. :20-27.
2005. Neuromimetic sound representation for percept detection and manipulation. EURASIP Journal on Applied Signal Processing. 9:1350-1350.
2003. HRTF personalization using anthropometric measurements. Applications of Signal Processing to Audio and Acoustics, 2003 IEEE Workshop on.. :157-160.
2000. An audio-video front-end for multimedia applications. 2000 IEEE International Conference on Systems, Man, and Cybernetics. 2:786-791vol.2-786-791vol.2.
2002. Customizable auditory displays. Proceedings of the International Conference on Auditory Display. :167-176.
2006. Fast head-related transfer function measurement via reciprocity. The Journal of the Acoustical Society of America. 120(4):2202-2215.
2005. High Order Spatial Audio Capture and Its Binaural Head-Tracked Playback Over Headphones with HRTF Cues. Audio Engineering Society Convention 119.
2009. Regularized HRTF fitting using spherical harmonics. IEEE Workshop on Applications of Signal Processing to Audio and Acoustics, 2009. WASPAA '09. :257-260.
2010. Loudspeaker and Microphone Array Signal Processing-Plane-Wave Decomposition of Acoustical Scenes Via Spherical and Cylindrical Microphone Arrays. IEEE transactions on audio, speech, and language processing. 20(1):2-2.
2004. Rendering localized spatial audio in a virtual auditory space. Multimedia, IEEE Transactions on. 6(4):553-564.
2002. Creation of virtual auditory spaces. 2002 IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP). 2
2009. Plane-wave decomposition of a sound scene using a cylindrical microphone array. Acoustics, Speech and Signal Processing, 2009. ICASSP 2009. IEEE International Conference on. :85-88.
2008. Sound field decomposition using spherical microphone arrays. IEEE International Conference on Acoustics, Speech and Signal Processing, 2008. ICASSP 2008. :277-280.
2010. Plane-Wave Decomposition of Acoustical Scenes Via Spherical and Cylindrical Microphone Arrays. IEEE Transactions on Audio, Speech, and Language Processing. 18(1):2-16.
2003. AUDIO-P2. 1: PITCH AND TIMBRE MANIPULATIONS USING CORTICAL REPRESENTATION OF SOUND. IEEE INTERNATIONAL CONFERENCE ON ACOUSTICS SPEECH AND SIGNAL PROCESSING. 5
2005. High Order Spatial Audio Capture and Its Binaural Head-Tracked Playback Over Headphones with HRTF Cues. Audio Engineering Society Convention 119.
2002. Virtual audio system customization using visual matching of ear parameters. 16th International Conference on Pattern Recognition, 2002. Proceedings. 3:1003-1006vol.3-1003-1006vol.3.