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1998. Sorting out searching: a user-interface framework for text searches. Communications of the ACM. 41(4):95-98.
1991. A taxonomy and rule base for the selection of interaction styles. Human factors for informatics usability. :325-325.
2006. Network Visualization by Semantic Substrates. IEEE Transactions on Visualization and Computer Graphics. 12(5):733-740.
2009. Understanding social computing participation with visual exploration tools. International Symposium on Collaborative Technologies and Systems, 2009. CTS '09. :xi-xii-xi-xii.
1985. Human factors issues of manuals, online help, and tutorials. Empirical foundations of information and software science. 1984:107-107.
2009. Promoting social creativity: a component of a national initiative for social participation. Proceedings of the seventh ACM conference on Creativity and cognition. :7-8.
2002. Creativity support tools: a tutorial overview. Proceedings of the 4th conference on Creativity & cognition. :1-2.
1982. SYSTEM MESSAGE GUIDELINES: POSITIVE TONE, CONSTRUCTIVE, SPECIFIC, AND USER CENTERED. Gathering Information for Problem Formulation.
1992. Education by engagement and construction: a strategic education initiative for a multimedia renewal of American education. Sociomedia: Hypermedia, Multimedia and the Social Creation of KnowledgeSociomedia: Hypermedia, Multimedia and the Social Creation of Knowledge. :13-26.
1987. User interface design for the Hyperties electronic encyclopedia (panel session). Proceedings of the ACM conference on Hypertext. :189-194.
2007. Human Values for Shaping the Made World. Human-Computer Interaction – INTERACT 2007Human-Computer Interaction – INTERACT 2007. 4662:1-1.
1998. Relate–Create–Donate: a teaching/learning philosophy for the cyber-generation. Computers & Education. 31(1):25-39.
2005. Designing for Fun: Can we design user interfaces to be more fun? (2004) Institute for Systems Research Technical Reports.
1996. The eyes have it: a task by data type taxonomy for information visualizations. , IEEE Symposium on Visual Languages, 1996. Proceedings. :336-343.
1995. Evaluating Spatial and Textual Style of Displays. Institute for Systems Research Technical Reports.
1978. Jump searching: a fast sequential search technique. Communications of the ACM. 21(10):831-834.
1997. Book Preview-Designing the User Interface: Strategies for Effective Human-Computer Interaction. Interactions-New York. 4(5):61-61.
1998. Visualizing Personal Histories: A Workshop, July 21-22, 1997. ACM SIGCHI Bulletin. 30(1):34-35.
1978. Information policy issues: selecting a policy framework and defining the schema horizon. Information & Management. 1(4):207-218.
2011. Social discovery in an information abundant world: Designing to create capacity and seek solutions. Information Services and Use. 31(1):3-13.