Publications
2000. The experimental validation and packaging of software technologies. ACM SIGSOFT Software Engineering Notes. 25(1):82-83.
2002. What we have learned about fighting defects. Software Metrics, 2002. Proceedings. Eighth IEEE Symposium on. :249-258.
2003. Replicated studies: building a body of knowledge about software reading techniques. SERIES ON SOFTWARE ENGINEERING AND KNOWLEDGE ENGINEERING. 12:39-84.
2010. Video Précis: Highlighting Diverse Aspects of Videos. IEEE Transactions on Multimedia. 12(8):853-868.
2010. Moving vistas: Exploiting motion for describing scenes. 2010 IEEE Conference on Computer Vision and Pattern Recognition (CVPR). :1911-1918.
1996. A high performance image database system for remotely sensed imagery. Euro-Par'96 Parallel Processing. :109-122.
1998. The design and evaluation of a high-performance earth science database. Parallel Computing. 24(1):65-89.
1993. Touchscreens now offer compelling uses. Sparks of innovation in human-computer interaction. :187-187.
2011. Realizing the value of social media requires innovative computing research. Communications of the ACM. 54(9):34-37.
1997. Direct manipulation for comprehensible, predictable and controllable user interfaces. Proceedings of the 2nd international conference on Intelligent user interfaces. :33-39.
1998. Treemaps for space-constrained visualization of hierarchies. ACM Transactions on Graphics (TOG) Volume. 11:92-99.
1998. Sorting out searching: a user-interface framework for text searches. Communications of the ACM. 41(4):95-98.
1981. Putting the human factor into systems development. Proceedings of the eighteenth annual computer personnel research conference. :1-13.
1998. Is the Web really different from everything else? CHI 98 conference summary on Human factors in computing systems. :92-93.
1995. HUMAN VALUE AND THE FUTURE OF TECHNOLOGY. Human factors in information systems: emerging theoretical bases. :355-355.
2008. Extreme visualization: squeezing a billion records into a million pixels. SIGMOD Conference. :3-12.
2006. Creativity Support Tools: Report From a U.S. National Science Foundation Sponsored Workshop. International Journal of Human-Computer Interaction. 20(2):61-77.