Publications
2004. Human needs and mobile technologies: small, fast, and fun. Proceedings of the 2nd international conference on Mobile systems, applications, and services. :1-1.
1992. Socially responsible computing II: first steps on the path to positive contributions. ACM SIGCHI Bulletin. 24(3):16-17.
2010. Getting serious about social media: strategies for increasing civic participation. Proceedings of HCI.
2007. 25 years of CHI conferences: capturing the exchange of ideas. Magazine interactions - 25 years of CHI conferences: a photographic essay. 14(2):24-31.
2005. Designing for Fun: Can we design user interfaces to be more fun? (2004) Institute for Systems Research Technical Reports.
1977. Experimental investigations of the utility of detailed flowcharts in programming. Communications of the ACM. 20(6):373-381.
2000. Direct annotation: a drag-and-drop strategy for labeling photos. IEEE International Conference on Information Visualization, 2000. Proceedings. :88-95.
2001. Information Visualization: The Path from Innovation to Adoption. Information Visualisation, International Conference on. :0003-0003.
2002. Creativity support tools: a tutorial overview. Proceedings of the 4th conference on Creativity & cognition. :1-2.
1993. Protecting rights in user interface designs. Sparks of innovation in human-computer interaction. :351-351.
1982. The future of interactive systems and the emergence of direct manipulation. Behaviour & Information Technology. 1(3):237-256.
1994. The future of graphic user interfaces: Personal role managers. People and Computers. :444-444.
1998. Visual User Interfaces for Information Exploration. Technical Reports of the Computer Science Department.
2005. A Photo History of SIGCHI: Evolution of Design from Personal to Public (2002). Institute for Systems Research Technical Reports.
2005. Maintaining concentration to achieve task completion. Proceedings of the 2005 conference on Designing for User eXperience. :9-9.
1982. SYSTEM MESSAGE GUIDELINES: POSITIVE TONE, CONSTRUCTIVE, SPECIFIC, AND USER CENTERED. Gathering Information for Problem Formulation.
2005. Leonardo's laptop: human needs and the new computing technologies. Proceedings of the 14th ACM international conference on Information and knowledge management. :1-1.