Publications
1986. Human-computer interaction research at the University of Maryland. ACM SIGCHI Bulletin. 17(3):27-32.
2011. Realizing the value of social media requires innovative computing research. Communications of the ACM. 54(9):34-37.
1981. Comments from a Letter Written on July 19, 1978. Software Engineering, IEEE Transactions on. (4):370-371.
1996. Advanced graphic user interfaces: elastic and tightly coupled windows. ACM Comput. Surv.. 28(4es)
2007. Bridging art and science with creativity support tools. Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition. :309-309.
1998. Treemaps for space-constrained visualization of hierarchies. ACM Transactions on Graphics (TOG) Volume. 11:92-99.
1998. Sorting out searching: a user-interface framework for text searches. Communications of the ACM. 41(4):95-98.
1993. Declaration in Apple vs. Microsoft/Hewlett-Packard. Sparks of innovation in human-computer interaction. :355-355.
1983. Human factors of interactive software. Enduser Systems and Their Human FactorsEnduser Systems and Their Human Factors. 150:9-29.
2005. Bridging the Digital Divide with Universal Usability (2001). Institute for Systems Research Technical Reports.
1990. Future directions for human‐computer interaction. International Journal of Human-Computer Interaction. 2(1):73-90.
1981. Direct manipulation: A step beyond programming languages (abstract only). ACM SIGSOC Bulletin. 13(2-3):143-143.
2003. Theories for Understanding Information Visualization. The craft of information visualization: readings and reflections. :349-349.
2007. Web science: a provocative invitation to computer science. Communications of the ACM. 50(6):25-27.
1994. Education by engagement and construction: Can distance learning be better than face-to-face. Unpublished manuscript, University of Maryland, College Park.
2009. Promoting social creativity: a component of a national initiative for social participation. Proceedings of the seventh ACM conference on Creativity and cognition. :7-8.
2001. Universal usability: a research agenda for human—computer interaction to empower every citizen. Frontiers of human-centred computing, online communities and virtual environmentsFrontiers of human-centred computing, online communities and virtual environments. :179-189.