Publications

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Shneiderman B.  2005.  Designing for Fun: Can we design user interfaces to be more fun? (2004) Institute for Systems Research Technical Reports.
Shneiderman B, Mayer R, McKay D, Heller P.  1977.  Experimental investigations of the utility of detailed flowcharts in programming. Communications of the ACM. 20(6):373-381.
Shneiderman B.  2005.  Leonardo's laptop: human needs and the new computing technologies. Proceedings of the 14th ACM international conference on Information and knowledge management. :1-1.
Shneiderman B, Kang H.  2000.  Direct annotation: a drag-and-drop strategy for labeling photos. IEEE International Conference on Information Visualization, 2000. Proceedings. :88-95.
Shneiderman B, Bishop A, Friedman B, Lazar J, Marsden G, Nass C.  2006.  Making a difference: integrating socially relevant projects into HCI teaching. CHI '06 extended abstracts on Human factors in computing systems. :41-44.
Shneiderman B, Shafer P, Simon R, Weldon L.  1986.  Display Strategies for Program Browsing: Concepts and Experiment. IEEE Software. 3(3):7-15.
Shneiderman B.  2002.  Creativity support tools: a tutorial overview. Proceedings of the 4th conference on Creativity & cognition. :1-2.
Shneiderman B, Thomas G.  1980.  Path expressions for complex queries and automatic database program conversion. Proceedings of the sixth international conference on Very Large Data Bases - Volume 6. :33-44.
Shneiderman B, Plaisant C.  1994.  The future of graphic user interfaces: Personal role managers. People and Computers. :444-444.
Shneiderman B.  1997.  A grander goal: A thousand-fold increase in human capabilities. Educom review. 32(6):4-10.
Shneiderman B.  2005.  A Photo History of SIGCHI: Evolution of Design from Personal to Public (2002). Institute for Systems Research Technical Reports.
Shneiderman B.  1981.  HUMAN FACTORS ISSUES IN DESIGNING INTERACTIVE SYSTEMS. Proceedings-Compcon. 25:116-116.
Shneiderman B.  1998.  Reflections on authoring, editing and managing hypertex. Technical Reports of the Computer Science Department.
Shneiderman B.  1995.  Comprehensible, Predictable, and Controllable User Interfaces. AMERICAN PROGRAMMER. 8:2-2.
Shneiderman B.  1980.  Natural vs. precise concise languages for human operation of computers: research issues and experimental approaches. Proceedings of the 18th annual meeting on Association for Computational Linguistics. :139-141.
Shneiderman B.  2000.  Supporting creativity with powerful composition tools for artifacts and performances. Proceedings of the 33rd Annual Hawaii International Conference on System Sciences, 2000.
Shneiderman B.  2001.  Design: CUU: bridging the digital divide with universal usability. Interactions. 8(2):11-15.
Shneiderman B.  1997.  Book Preview-Designing the User Interface: Strategies for Effective Human-Computer Interaction. Interactions-New York. 4(5):61-61.
Shneiderman B, Rosenfeld A, Marchioni G, Holliday W, Ricart G, Faloutsos С, Dick J.  1994.  QUEST—Query Environment for Science Teaching. Digital Libraries' 94.
Shneiderman B, GRANTHAM C, Norman K, ROGERS J, Roussopoulos N.  1983.  Evaluating multiple coordinated windows for programming workstations. NASA. Goddard Space Flight Center Proc. of the Eighth Ann. Software Eng. Workshop 11 p(SEE N 84-23137 13-61).
Shneiderman B, Plaisant C, Botafogo R, Hopkins D, Weiland W.  1998.  Designing to facilitate browsing: A look back at the Hyperties workstation browser. Technical Reports of the Computer Science Department, University of Maryland.
Shneiderman B.  1991.  Human values and the future of technology: a declaration of responsibility. ACM SIGCHI Bulletin. 23(1):11-16.
Shneiderman B.  1997.  The next generation of graphical user interfaces: information visualization and better window management. Displays. 17(3–4):125-129.
Shneiderman B.  2005.  Why Not Make Interfaces Better than 3D Reality? (2004) Institute for Systems Research Technical Reports.
Shneiderman B.  1999.  Creating Creativity for Everyone: User Interfaces for Supporting Innovation. Institute for Systems Research Technical Reports.

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