Publications
2000. Supporting creativity with powerful composition tools for artifacts and performances. Proceedings of the 33rd Annual Hawaii International Conference on System Sciences, 2000.
2010. Technology-Mediated Social Participation: Deep Science and Extreme Technology. Active Media TechnologyActive Media Technology. 6335:1-4.
1981. Human factors studies with system message styles (abstract only). ACM SIGSOC Bulletin. 13(2-3):138–-138–.
2005. Why Not Make Interfaces Better than 3D Reality? (2004) Institute for Systems Research Technical Reports.
2001. University of Maryland, USA. Fifth International Conference on Information Visualisation: 25-27 July 2001 London, England: Proceedings. :3-3.
1977. Measuring computer program quality and comprehension. International Journal of Man-Machine Studies. 9(4):465-478.
1992. Socially responsible computing I: a call to action following the LA riots. ACM SIGCHI Bulletin. 24(3):14-15.
2005. Promoting Universal Usability with Multi-Layer Interface Design (2003). Institute for Systems Research Technical Reports.
2005. Inventing Discovery Tools: Combining Information Visualization with Data Mining (2001). Institute for Systems Research Technical Reports.
1998. The Eyes Have It: User Interfaces for Information Visualization. Information Visualization. 1452:1519-1519.
1981. A note on human factors issues of natural language interaction with database systems. Information Systems. 6(2):125-129.
2006. Discovering business intelligence using treemap visualizations. B-EYE-Network-Boulder, CO, USA, April. 11
2007. Bridging art and science with creativity support tools. Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition. :309-309.
2009. Creativity Support Tools: A Grand Challenge for HCI Researchers. Engineering the User InterfaceEngineering the User Interface. :1-9.
1984. Human Factors in Interactive Medical Systems. Proceedings of the Annual Symposium on Computer Application in Medical CareProc Annu Symp Comput Appl Med Care. :96-96.