Publications
2004. Human needs and mobile technologies: small, fast, and fun. Proceedings of the 2nd international conference on Mobile systems, applications, and services. :1-1.
2010. Getting serious about social media: strategies for increasing civic participation. Proceedings of HCI.
1998. Reflections on authoring, editing and managing hypertex. Technical Reports of the Computer Science Department.
2007. 25 years of CHI conferences: capturing the exchange of ideas. Magazine interactions - 25 years of CHI conferences: a photographic essay. 14(2):24-31.
2005. Designing for Fun: Can we design user interfaces to be more fun? (2004) Institute for Systems Research Technical Reports.
1977. Experimental investigations of the utility of detailed flowcharts in programming. Communications of the ACM. 20(6):373-381.
2000. Direct annotation: a drag-and-drop strategy for labeling photos. IEEE International Conference on Information Visualization, 2000. Proceedings. :88-95.
2002. Creativity support tools: a tutorial overview. Proceedings of the 4th conference on Creativity & cognition. :1-2.
1997. The next generation of graphical user interfaces: information visualization and better window management. Displays. 17(3–4):125-129.
1993. Protecting rights in user interface designs. Sparks of innovation in human-computer interaction. :351-351.
1994. The future of graphic user interfaces: Personal role managers. People and Computers. :444-444.
2005. A Photo History of SIGCHI: Evolution of Design from Personal to Public (2002). Institute for Systems Research Technical Reports.
2000. Supporting creativity with powerful composition tools for artifacts and performances. Proceedings of the 33rd Annual Hawaii International Conference on System Sciences, 2000.
2001. Information Visualization: The Path from Innovation to Adoption. Information Visualisation, International Conference on. :0003-0003.
2005. Leonardo's laptop: human needs and the new computing technologies. Proceedings of the 14th ACM international conference on Information and knowledge management. :1-1.
2005. Why Not Make Interfaces Better than 3D Reality? (2004) Institute for Systems Research Technical Reports.
2001. University of Maryland, USA. Fifth International Conference on Information Visualisation: 25-27 July 2001 London, England: Proceedings. :3-3.
2010. Technology-Mediated Social Participation: Deep Science and Extreme Technology. Active Media TechnologyActive Media Technology. 6335:1-4.