Publications
2003. Replicated studies: building a body of knowledge about software reading techniques. SERIES ON SOFTWARE ENGINEERING AND KNOWLEDGE ENGINEERING. 12:39-84.
2000. The experimental validation and packaging of software technologies. ACM SIGSOFT Software Engineering Notes. 25(1):82-83.
2002. What we have learned about fighting defects. Software Metrics, 2002. Proceedings. Eighth IEEE Symposium on. :249-258.
2010. Video Précis: Highlighting Diverse Aspects of Videos. IEEE Transactions on Multimedia. 12(8):853-868.
2010. Moving vistas: Exploiting motion for describing scenes. 2010 IEEE Conference on Computer Vision and Pattern Recognition (CVPR). :1911-1918.
1996. A high performance image database system for remotely sensed imagery. Euro-Par'96 Parallel Processing. :109-122.
1998. The design and evaluation of a high-performance earth science database. Parallel Computing. 24(1):65-89.
1982. The future of interactive systems and the emergence of direct manipulation. Behaviour & Information Technology. 1(3):237-256.
1998. Visual User Interfaces for Information Exploration. Technical Reports of the Computer Science Department.
1980. HUMAN FACTORS EXPERIMENTS FOR REFINING INTERACTIVE SYSTEM DESIGNS. Proceedings-Compcon. 21:123-123.
2007. Human Values for Shaping the Made World. Human-Computer Interaction – INTERACT 2007Human-Computer Interaction – INTERACT 2007. 4662:1-1.
1998. Codex, Memex, Genex: The Pursuit of Transformational Technologies. International Journal of Human-Computer Interaction. 10(2):87-106.
1992. Dynamic queries: database searching by direct manipulation. Proceedings of the SIGCHI conference on Human factors in computing systems. :669-670.
1993. Beyond the graphical user interface (abstract). Proceedings of the 1993 ACM conference on Computer science. :510–-510–.
1986. Designing menu selection systems. Journal of the American Society for Information Science. 37(2):57-70.
1982. SYSTEM MESSAGE GUIDELINES: POSITIVE TONE, CONSTRUCTIVE, SPECIFIC, AND USER CENTERED. Gathering Information for Problem Formulation.
1978. Improving the human factors aspect of database interactions. ACM Trans. Database Syst.. 3(4):417-439.
2004. Designing for fun: how can we design user interfaces to be more fun? Interactions. 11(5):48-50.
1975. Experimental testing in programming languages, stylistic considerations and design techniques. Proceedings of the May 19-22, 1975, national computer conference and exposition. :653-656.
2005. Direct Annotation: A Drag-and-Drop Strategy for Labeling Photos (2000). Institute for Systems Research Technical Reports.
1982. Multiparty Grammars and Related Features for Defining Interactive Systems. IEEE Transactions on Systems, Man and Cybernetics. 12(2):148-154.