Publications
1999. Creating Creativity for Everyone: User Interfaces for Supporting Innovation. Institute for Systems Research Technical Reports.
1981. Human Aspects of Computing Editor Control Flow and Data Structure Documentation: Two Experiments. Human factors in software development. :365-365.
1991. Human values and the future of technology: a declaration of responsibility. ACM SIGCHI Bulletin. 23(1):11-16.
1997. The next generation of graphical user interfaces: information visualization and better window management. Displays. 17(3–4):125-129.
1982. Fighting for the User.. Bulletin of the American Society for Information ScienceBulletin of the American Society for Information Science. 9(2):27-29.
1980. Natural vs. precise concise languages for human operation of computers: research issues and experimental approaches. Proceedings of the 18th annual meeting on Association for Computational Linguistics. :139-141.
2000. Supporting creativity with powerful composition tools for artifacts and performances. Proceedings of the 33rd Annual Hawaii International Conference on System Sciences, 2000.
2001. University of Maryland, USA. Fifth International Conference on Information Visualisation: 25-27 July 2001 London, England: Proceedings. :3-3.
2010. Technology-Mediated Social Participation: Deep Science and Extreme Technology. Active Media TechnologyActive Media Technology. 6335:1-4.
1981. Human factors studies with system message styles (abstract only). ACM SIGSOC Bulletin. 13(2-3):138–-138–.
2005. Why Not Make Interfaces Better than 3D Reality? (2004) Institute for Systems Research Technical Reports.
1996. A high performance image database system for remotely sensed imagery. Euro-Par'96 Parallel Processing. :109-122.
1998. The design and evaluation of a high-performance earth science database. Parallel Computing. 24(1):65-89.
2010. Moving vistas: Exploiting motion for describing scenes. 2010 IEEE Conference on Computer Vision and Pattern Recognition (CVPR). :1911-1918.
2010. Video Précis: Highlighting Diverse Aspects of Videos. IEEE Transactions on Multimedia. 12(8):853-868.
2003. Replicated studies: building a body of knowledge about software reading techniques. SERIES ON SOFTWARE ENGINEERING AND KNOWLEDGE ENGINEERING. 12:39-84.
2000. The experimental validation and packaging of software technologies. ACM SIGSOFT Software Engineering Notes. 25(1):82-83.
2002. What we have learned about fighting defects. Software Metrics, 2002. Proceedings. Eighth IEEE Symposium on. :249-258.
1996. Qualitative depth and FOE information via smoothed flow. Proceedings of the 20th workshop of the Austrian Association for Pattern Recognition (OAGM/AAPR) on Pattern recognition 1996. :207-213.
2011. Fast solvers for models of ICEO microfluidic flows. International Journal for Numerical Methods in Fluids. 65(4):383-404.