Publications
1983. Evaluating multiple coordinated windows for programming workstations. NASA. Goddard Space Flight Center Proc. of the Eighth Ann. Software Eng. Workshop 11 p(SEE N 84-23137 13-61).
1998. Designing to facilitate browsing: A look back at the Hyperties workstation browser. Technical Reports of the Computer Science Department, University of Maryland.
2006. Making a difference: integrating socially relevant projects into HCI teaching. CHI '06 extended abstracts on Human factors in computing systems. :41-44.
1980. Path expressions for complex queries and automatic database program conversion. Proceedings of the sixth international conference on Very Large Data Bases - Volume 6. :33-44.
1991. Editing to structure a reader's experience. Hypertext/hypermedia handbookHypertext/hypermedia handbook. :143-164.
1998. Reflections on authoring, editing and managing hypertex. Technical Reports of the Computer Science Department.
1993. Building HCI partnerships and infrastructure. Behaviour & Information Technology. 12(2):130-135.
1997. Direct manipulation versus agents: Paths to predictable, controllable, and comprehensible interfaces. Software agentsSoftware agents. :97-106.
1999. Creating Creativity for Everyone: User Interfaces for Supporting Innovation. Institute for Systems Research Technical Reports.
1981. Human Aspects of Computing Editor Control Flow and Data Structure Documentation: Two Experiments. Human factors in software development. :365-365.
1991. Human values and the future of technology: a declaration of responsibility. ACM SIGCHI Bulletin. 23(1):11-16.
1997. The next generation of graphical user interfaces: information visualization and better window management. Displays. 17(3–4):125-129.
1982. Fighting for the User.. Bulletin of the American Society for Information ScienceBulletin of the American Society for Information Science. 9(2):27-29.
1980. Natural vs. precise concise languages for human operation of computers: research issues and experimental approaches. Proceedings of the 18th annual meeting on Association for Computational Linguistics. :139-141.
2000. Supporting creativity with powerful composition tools for artifacts and performances. Proceedings of the 33rd Annual Hawaii International Conference on System Sciences, 2000.
2010. Technology-Mediated Social Participation: Deep Science and Extreme Technology. Active Media TechnologyActive Media Technology. 6335:1-4.
1981. Human factors studies with system message styles (abstract only). ACM SIGSOC Bulletin. 13(2-3):138–-138–.
2005. Why Not Make Interfaces Better than 3D Reality? (2004) Institute for Systems Research Technical Reports.