Publications

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Shneiderman B.  1993.  Beyond intelligent machines: just do it. IEEE Software. 10(1):100-103.
Shneiderman B.  2000.  Supporting creativity with powerful composition tools for artifacts and performances. Proceedings of the 33rd Annual Hawaii International Conference on System Sciences, 2000.
Shneiderman B.  2004.  Human needs and mobile technologies: small, fast, and fun. Proceedings of the 2nd international conference on Mobile systems, applications, and services. :1-1.
Shneiderman B, Mayer R, McKay D, Heller P.  1977.  Experimental investigations of the utility of detailed flowcharts in programming. Communications of the ACM. 20(6):373-381.
Shneiderman B, Kang H.  2000.  Direct annotation: a drag-and-drop strategy for labeling photos. IEEE International Conference on Information Visualization, 2000. Proceedings. :88-95.
Shneiderman B, Plaisant C.  2006.  Strategies for evaluating information visualization tools: multi-dimensional in-depth long-term case studies. Proceedings of the 2006 AVI workshop on BEyond time and errors: novel evaluation methods for information visualization. :1-7.
Shneiderman B.  1982.  Control flow and data structure documentation: two experiments. Commun. ACM. 25(1):55-63.
Shneiderman B.  2010.  Getting serious about social media: strategies for increasing civic participation. Proceedings of HCI.
Shneiderman B.  2005.  Why Not Make Interfaces Better than 3D Reality? (2004) Institute for Systems Research Technical Reports.
Shneiderman B.  2007.  25 years of CHI conferences: capturing the exchange of ideas. Magazine interactions - 25 years of CHI conferences: a photographic essay. 14(2):24-31.
Shneiderman B.  2005.  Designing for Fun: Can we design user interfaces to be more fun? (2004) Institute for Systems Research Technical Reports.
Shneiderman B.  2001.  University of Maryland, USA. Fifth International Conference on Information Visualisation: 25-27 July 2001 London, England: Proceedings. :3-3.
Shneiderman B.  2010.  Technology-Mediated Social Participation: Deep Science and Extreme Technology. Active Media TechnologyActive Media Technology. 6335:1-4.
Shneiderman B, Malone T, Norman D, Foley J.  1988.  User interface strategies '88 (videotape).
Shneiderman B.  2005.  A Photo History of SIGCHI: Evolution of Design from Personal to Public (2002). Institute for Systems Research Technical Reports.
Shneiderman B, Shafer P, Simon R, Weldon L.  1986.  Display Strategies for Program Browsing: Concepts and Experiment. IEEE Software. 3(3):7-15.
Shneiderman B.  2001.  Information Visualization: The Path from Innovation to Adoption. Information Visualisation, International Conference on. :0003-0003.
Shneiderman B.  2002.  Creativity support tools: a tutorial overview. Proceedings of the 4th conference on Creativity & cognition. :1-2.
Shneiderman B.  1992.  Socially responsible computing I: a call to action following the LA riots. ACM SIGCHI Bulletin. 24(3):14-15.
Shneiderman B.  1993.  Protecting rights in user interface designs. Sparks of innovation in human-computer interaction. :351-351.
Shneiderman B.  1997.  A grander goal: A thousand-fold increase in human capabilities. Educom review. 32(6):4-10.
Shneiderman B.  1998.  The Eyes Have It: User Interfaces for Information Visualization. Information Visualization. 1452:1519-1519.
[Anonymous].  2000.  Research Alerts. Interactions. 7(6):9-17.
Shneiderman B, Ho MH.  1975.  Two Exploratory Experiments in Program Comprehension.
Shneiderman B.  1981.  HUMAN FACTORS ISSUES IN DESIGNING INTERACTIVE SYSTEMS. Proceedings-Compcon. 25:116-116.

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