Publications
2000. Supporting creativity with powerful composition tools for artifacts and performances. Proceedings of the 33rd Annual Hawaii International Conference on System Sciences, 2000.
2004. Human needs and mobile technologies: small, fast, and fun. Proceedings of the 2nd international conference on Mobile systems, applications, and services. :1-1.
1977. Experimental investigations of the utility of detailed flowcharts in programming. Communications of the ACM. 20(6):373-381.
2000. Direct annotation: a drag-and-drop strategy for labeling photos. IEEE International Conference on Information Visualization, 2000. Proceedings. :88-95.
2006. Strategies for evaluating information visualization tools: multi-dimensional in-depth long-term case studies. Proceedings of the 2006 AVI workshop on BEyond time and errors: novel evaluation methods for information visualization. :1-7.
2010. Getting serious about social media: strategies for increasing civic participation. Proceedings of HCI.
2005. Why Not Make Interfaces Better than 3D Reality? (2004) Institute for Systems Research Technical Reports.
2007. 25 years of CHI conferences: capturing the exchange of ideas. Magazine interactions - 25 years of CHI conferences: a photographic essay. 14(2):24-31.
2005. Designing for Fun: Can we design user interfaces to be more fun? (2004) Institute for Systems Research Technical Reports.
2001. University of Maryland, USA. Fifth International Conference on Information Visualisation: 25-27 July 2001 London, England: Proceedings. :3-3.
2010. Technology-Mediated Social Participation: Deep Science and Extreme Technology. Active Media TechnologyActive Media Technology. 6335:1-4.
2005. A Photo History of SIGCHI: Evolution of Design from Personal to Public (2002). Institute for Systems Research Technical Reports.
2001. Information Visualization: The Path from Innovation to Adoption. Information Visualisation, International Conference on. :0003-0003.
2002. Creativity support tools: a tutorial overview. Proceedings of the 4th conference on Creativity & cognition. :1-2.
1992. Socially responsible computing I: a call to action following the LA riots. ACM SIGCHI Bulletin. 24(3):14-15.
1993. Protecting rights in user interface designs. Sparks of innovation in human-computer interaction. :351-351.
1998. The Eyes Have It: User Interfaces for Information Visualization. Information Visualization. 1452:1519-1519.