Publications
2005. Non-negative lighting and specular object recognition. Computer Vision, 2005. ICCV 2005. Tenth IEEE International Conference on. 2:1323-1330Vol.2-1323-1330Vol.2.
2005. Detecting rotational symmetries. Computer Vision, 2005. ICCV 2005. Tenth IEEE International Conference on. 2:954-961Vol.2-954-961Vol.2.
2003. Cost minimization during simulated evolution of paired neural networks leads to asymmetries and specialization. Cognitive Systems Research. 4(4):365-383.
2006. Exploring auction databases through interactive visualization. Decision Support Systems. 42(3):1521-1538.
1975. Experimental testing in programming languages, stylistic considerations and design techniques. Proceedings of the May 19-22, 1975, national computer conference and exposition. :653-656.
2005. Direct Annotation: A Drag-and-Drop Strategy for Labeling Photos (2000). Institute for Systems Research Technical Reports.
1978. Improving the human factors aspect of database interactions. ACM Trans. Database Syst.. 3(4):417-439.
1999. User interfaces for creativity support tools. Proceedings of the 3rd conference on Creativity & cognition. :15-22.
1984. Response time and display rate in human performance with computers. ACM Comput. Surv.. 16(3):265-285.
1982. Multiparty Grammars and Related Features for Defining Interactive Systems. IEEE Transactions on Systems, Man and Cybernetics. 12(2):148-154.
1981. A note on human factors issues of natural language interaction with database systems. Information Systems. 6(2):125-129.
2009. Creativity Support Tools: A Grand Challenge for HCI Researchers. Engineering the User InterfaceEngineering the User Interface. :1-9.
1993. Engagement and construction: Educational strategies for the post-TV era. Journal of Computing in Higher Education. 4(2):106-116.
1989. Human-Computer Interaction Laboratory, University of Maryland, Center for Automation Research. CHI. 89:309-310.
1988. We can design better user interfaces: A review of human-computer interaction styles. Ergonomics. 31(5):699-710.
2002. A photo history of SIGCHI: evolution of design from personal to public. interactions. 9(3):17-23.