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         Mosaicing of MPEG Videos
 


Overview

In the MPEG encoding scheme, blocks of pixels of a frame are correlated to areas of the previous frame, and only differences between blocks and their correlated areas are encoded. The translation vector between a block and the area that most closely matches it is called a motion vector. Motion vectors are generated by camera motion and by object motion. Motion vector fields generated by camera motion have a consistent structure that can be differentiated from object motion, at least when the object covers only a small part of the field of view. We have developed a simple averaging method for computing the camera motion -pan, tilt, swing, and zoom- that best explains a motion vector field. This camera motion is used to build a mosaic. A mosaic gathers the information from the frames obtained by the moving camera into the field of view of a virtual large-angle still camera. Our technique brings all the rays obtained by the rotating camera into a single reference frame. Given a ray in the virtual still camera, we find the values of the pixels -if any- produced by rays hitting the scene at the same point in the moving camera, and place one of these values in the image of the virtual still camera. This operation requires only that the rays of the virtual still camera be expressed in the reference frames of the moving camera using the computed camera motion angles.

The feasibility of the method has been demonstrated by building panorama views of the lab from MPEG sequences obtained by panning the lab.

The proposed mosaicing method takes advantage of the image matching information encoded by MPEG in the motion vectors. Therefore there is no need for additional image-to-image correspondence or optical flow computation. In addition, our ray tracing approach provides a better understanding and control of the distortions generated by the mosaicing process than the direct image-to-image warping proposed in other techniques.

Our goal is to provide automatic mosaicing of MPEG sequences. We would like to mosaic shots where the camera is used to pan a fairly static scene, and not shots where motion vectors are generated by significant object motion. To distinguish the two, we plan to use the motion vectors to compute camera motion in both cases, then compare the global motion vectors that would be generated if such camera motion actually occurred with the actual motion vector field. Mosaic will be performed only when the actual motion field is properly explained by the camera motion.







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